UPDATE 3 (18. Jun): The Update Notes post for 1.0.2 is now live! Check it out!
Super quick announcement: Due to some unforeseen circumstances, the initial release of the Dakka Improvement Project has been delayed until at-or-shortly-after the release of Update 1.0.2. This is mainly to ensure I have enough time to get as much of the required testing and tuning in before the time of release, so that as few bugs as possible (preferably none at all) are left. However, I do have some good news: the second major update to the British Bronze Green pack has arrived! This update brings with it 27 brand-new vehicles, changes with the file formatting, new addons/mod support, and more! (Do note that, due to the file formatting changes, you will need to uninstall the previous version of this pack from res_mods before updating.) I will be grouping the official change notes with the Updates Notes post coinciding with 1.0.2's release, but if you still want to see the current changelogs, see the pack's Github page for now.
That's all for now (I meant it when I said this was a "quick" announcement!). More news will be arriving with the release of Update 1.0.2 -- and hopefully, the Dakka Improvement Project's first release should be ready by then. Hope you enjoy the update, and as always, happy tanking!
UPDATE (May 3): WG appears to have made some changes to the format of the "default_colors.xml" file, used to define the default colors of vehicles for the customization system (which could be modified to fix the display of colors on recolored vehicles, like those in my packs). As such, if you had a modified default_colors.xml file installed from a previous update, then it would not work correctly in update 1.0.1. I've gone back and both updated the download link for the new version of the file as well as the instructions on how to edit it correctly. If you had previously used the old version of this method to fix the display of customization with my packs, or if you're using my packs but haven't done so yet, go have a look at the updated Customization Guide page. Apologies for any inconvenience.
Update 1.0.1 is here, which means it's time for another installment of Update Notes! This time around, it's fixes, fixes, and more fixes: all of the bugs which came about with the release of update 1.0 should finally be squashed! Read on to find out what's changed, as well as to see a rather-extensive preview of what's in store for the near future!
Something new is on its' way, aimed to spread the ways of dakka! This post goes more into detail on what's in store with the Dakka Improvement Project, a series of remodels dedicated to bringing more dakka to World of Tanks. Read all about it here!
Update Notes | The Future is Now: 1.0 Has Arrived! Several Updates/Fixes to Packs & Remodels + Site Updates Coming Soon
Update (March 31st, 2018): All issues should now be fixed! I'll be compiling all the changelogs into a post later this week, but for now, the changes can be seen on my Github page. If anything still isn't working, let me know and I'll get right to fixing that, but otherwise, crisis averted (hopefully).
Update (March 24th, 2018): I have been notified of an issue affecting most of the other remodels, where the textures appear fine in the garage, but don't load correctly during battles. My apologies -- I am currently working on a fix for this issue, and will make a new post when everything's ready. Note that the updated remodels listed in this post are not affected by the issue.
Update 1.0 has arrived, and so of course, that means it's time for another set of Update Notes! Not too much has actually needed to be updated this time around, but several mods have received improvements and/or important fixes (namely textures not loading properly), including a handful of remodels, both of my American recolor packs, and the gun sleeve removal mod for the Object 705A. Additionally, I have some plans for the website to share, relating mostly to changes in the in-page preview images, download options, and install instructions for packs. Check it out!
Update Notes | Rush B! An Important Announcement + Updates for 0.9.22, New US Pack Release, Japanese Reddish-Brown Rework V3, & More
In this edition of update notes we have: an important announcement concerning remodels (for realsies?!), updates for patch 0.9.22 (including all of the newly HD-ified vehicles [yes, including the duck], more packs transitioning to HD textures, tweaks/updates/fixes, etc.), the release of a new pack for US vehicles: Thunderbolt Green, another rework for the Japanese Reddish-Brown pack (as previewed in the previous installment), and more!
UPDATE (1/9): Fixed the "this file" text on the guide page leading to a 404 instead of the actual download page. Thanks to Declan O'Neill for the heads-up (and apologies for the delay in fixing it).
UPDATE (12/24): Fixed broken hyperlinks (er - hopefully, anyway)! Thanks to Mario Scalas for bringing that to my attention, and apologies for the delay in fixing them.
Firstly, happy holidays! Hope everyone's having a fantastic holiday season this year (regardless of whether you celebrate it or not). Today, I've got a quick announcement (before I head out on a week-long break): I've finally figured out a fix to get the new in-game customization system working with recolor packs! As such, I've put together a guide on how to get the two working properly together in a new page, which can be found nested under the Skin Packs group above, or by using the button below.
And with that, I leave! Er, for a week (or so)'s break, anyway. Please feel free to let me know if you have any questions, and I'll try to answer them as best as I can; however, note that I may not be able to respond immediately (and my capability to fix things will be limited), as I won't have constant access to the internet for the next few days. However, I'll be back up and running by next Friday (and hopefully with some new content to share as well). For now, happy tanking (and happy holidays), and I'll see you next week!
Update Notes | Happy Holidays! Updates for 9.21: New Releases, The Switch to HD Textures, Some Notes on Customization, & More
EDIT (Dec. 13 @ 2:19PM PST): Fixed hyperlinks for the British Bronze Green packs + added support for Milky's new/updated T-34-3, 121, M48A5, & T95E2 in their respective nation pack(s). Enjoy!
Happy holidays! A new patch is here, and so it's time for another installment of Update Notes! This time around: the usual dose of updates, a couple new releases, beginning the process of switching to HD textures, some notes on the new customization system (and how it affects mods), & more!
STATUS UPDATE | CARUL DE LUPTĂ R35 Modernizat & FRENCH VERT-OLIVE RELEASED + SITE Organization UPDATES
As I made mention of in my most recent Update Notes post, some new content which was previously on the way is here! Today's update brings the first of my content for Romanian vehicles - the Carul de Luptă R35 Modernizat - and another new pack for France (the winning color from the color polls post). Check them out!
EDIT (Oct. 19th) - Updated the Bundeswehr Green pack to include the Kanonenjagdpanzer 105. Thanks to Avalon for reminding me!
Patch 9.20.1 is here, and as such, I've updated a bunch of my content for the latest version. In today's notes: ten existing packs received updates for the new patch, including new vehicles, texture improvements, bug fixes, and more! Check it out!