Due to the release of the new Sherman VC Firefly as well as the inclusion of the T26E3 "Eagle 7" in the game client (which has a different color from the standard American drab), customization support has (annoyingly) broken once again for my packs. ⚠ If you've previously installed any of my packs and used the guide to fix customization, please redownload the default_colors.xml file and repeat the process again, as the game will not function correctly otherwise. ⚠ Apologies for the inconvenience, but what WG does with the file system is (obviously) out of my control, so all I can do is update stuff as soon as I find out. (By the way, huge thanks to Avalon for letting me know of the issue!) Anyway, back to our regularly-scheduled programming.
As promised, another set of Update Notes is here! This time around, the first wave of vehicles in the Dakka Improvement Project has been released, as well as a remodel for the K-91, British Bronze Green version 2 (as mentioned previously), updates to some skins/remodels to support the newly-expanded visual customization system, some new additions/fixes for several packs, and more! Read on for all the details!
Dakka Improvement Project The First Release!
At long last, the first wave of vehicles in the Dakka Improvement Project has been released! This release consists of 23 vehicles from Britain, France, Italy, Japan, and (of course) the US, all with their own assortments of national gunnery. The list is as follows:
France: AMX 13 57, AMX 13 57 GF, B-C 12 t
Italy: P.43 Bis, P.43 Ter, P.44 Pantera
Japan: O-I Exp., O-I, Chi-Ri
USA: M4 Improved, T14, M6A1, T20, T69, T32, Chrysler K GF
Remember, however: this is only the first wave of vehicles! More are already on their way very soon -- I already have a second release planned for next month, mainly consisting of (but certainly not limited to) mid-to-high-tier German vehicles. Keep an eye out for more, but for now, enjoy the extra dakka!
Also, quick note/disclaimer: While I'm very much a proponent of historical accuracy, I suppose it's fairlyobviousbythispoint that I don't always stick to being 100% historically-accurate in my work. That is no different here -- while I will generally go for using the historical mounting points and weapons for vehicles included in this project (wherever possible, anyway), some of them will employ a bit of artistic license (whether "strictly" necessary or not). After all, when it comes down to it, this is just a video game -- and one that isn't exactly known for being 100% historically-accurate all the time, either. (However, I am currently considering making multiple versions for certain vehicles, i.e. one historical and one a bit... less so.)
New Simple Remodel K-91 Turret Remodel/Replacement
Among the most notable of 1.0.2's new content are the new vehicles introduced for the Soviet tree at tier X -- the Object 277 and K-91, which come after the T-10M and Object 430 version II, respectively. Both are certainly very interesting vehicles in their own rights (both appearance-and-playstyle-wise), but I personally took a huge likening to the K-91 from the get-go (as I'm generally drawn towards the more unusual vehicle designs). As such, I decided to make a simple remodel for it, which replaces the turret and gun's visual models.
Some backstory behind this: One major point that surprised me the most when the news of these two vehicles first arrived was the K-91's turret -- as some of you may already be aware of, the Object 705 (as in, the rear-turreted tier IX Soviet heavy, added in 9.22) is named "Object 705-91", which is in reference to the fact that this turret is the one designed for the K-91. However, this is slightly misleading -- there are actually multiple versions of the vehicle, one of which had a mid-mounted turret and a 100 mm gun (and can be seen on WoT Blitz). As such, I was initially expecting the vehicle's turret to match that of the 705's stock turret; however, I suppose this makes more sense, as the K-91 we have in the PC version of the game is more of a mashup between the first and second versions of this vehicle, the latter of which had a slightly different design (as evidenced by the turret placement, among other things). This did make me think, though -- what if the K-91 we have in-game now had the turret/gun from the mid-turreted K-91 (sometimes referred to as K-91-1)? And so, this remodel came to be. I have no clue whether this vehicle would've historically had this configuration (whether it would've gone past the blueprint stage or not); however, that was not the point -- I was curious to see what the vehicle would look like with the other turret designed for this vehicle. And so, here we are!
Anyway, long-winded explanation aside, hope you enjoy!
As I briefly mentioned in my most recent announcement post, British Bronze Green has received some major updates. I won't go into too much detail here, since I already did in that post, but I wanted to make a quick mention of it again for anyone who might've missed it. In addition, the full change notes since the previous version can be found below.
Update Notes Fixes, Fixes, and More Fixes (& Some Other Updates)
1.0.2 has also brought customization to all vehicles of tier VI and VIII, which means some updates are in store for my skins/remodels at those tiers. Unfortunately, I have yet to finish fixing all of them, but most of the more major ones have been updated by the time of this post. Off the top of my head, the only ones which still need fixing are the Sherman Firefly IIIC remodel and FV304 "Bert the Avenger" skin. I am still undecided on a couple mods (namely, the T-VI-100 and Beutepanzer KV-2 754(r)); however, I have checked to ensure sure both of these are still compatible with the latest update. In addition, both of the new Soviet tier X vehicles have been added to the 4BO-1C Green pack (as well as the new shielded T-34, aka T-34E mod. 1943, currently in supertesting), and several other items have received updates of their own. Without further ado, here is the full list of Update Notes since last!
Cleaned up internal file path structuring (now only uses one shared primitiveGroup for the main turret parts, rather than three duplicate ones)
Revised textures for top turret with proper visuals underneath & around the cupola (note: only on the Grey version for now)
Fixed issue with collisionModel which caused the vehicle's outline not to display when aiming at it (switched to the default collisionModel filepath) + removed collisionModel files from the remodel folder
Updated main portions to .wotmod format (IMPORTANT: remove old versions from res_mods before installing!)
Added new vehicles (27 in total, all with icons): Cruiser I, M2, Stuart I-IV, Cruiser IV, Covenanter (new model!), Cruiser II, Grant I, Sherman Firefly, Comet, Centurion 7/1, AC I Sentinel, AC IV Experimental, Matilda BP, Churchill VII, Churchill BP, FV201 A45, UC 2-pdr, Churchill Gun Carrier, Archer, Achilles IIC, AT 2, AT 8, AT 7, Charioteer, Loyd GC, FV3805, FV304
Added Sherman Firefly countershading addon (original by Desyatnik_Pansy)
Added plain Cromwell B skin addon (original by Avalon304)
Reformatted Crusader addon to use a separate set of textures for the hull parts
Added support for all of Avalon304's current British remodels (in res_mods format, to prevent any possible file conflicts in the future)
UPDATE (18. May): Fixed folder structure for mod support (now "vehicles\Avalon's WoT Workshop" rather than "vehicles\remodels\Avalon's WoT Workshop\" to match Avalon's (and work properly as such).
Bugfixing/a few other changes I probably forgot about
And with that, this installment of Update Notes is over! That should be just about everything for the time being. Do note that I have updates planned for the FV304 "Bert the Avenger" skin and Sherman Firefly IIIC (both for visual customization support), as well as some more content - to be (somewhat) specific, the second wave of the Dakka Improvement Project, a new color pack for a nation I haven't yet done anything with, and a few remodels - on the way. Stay tuned for more, and as always, happy tanking!